Mysterious Force

I'm really impressed with J.J. Abrams' video on TED where he talks about Mystery and its role in effective story telling, plus our need to connect with humane personas. He mentioned that the movie Jaws wasn't really about a shark, but a man trying to find his place in the world. This is the story that people connected with and further emphacized the conflict. So then the problem with most sequels is that they try to copy the wrong thing with technology and special effects, but miss the human connection.

So I'm curious to see how this Star Wars game plays out (pun intended). Like that Assassins game with amazing game-play (of which I've never played) and is beautifully crafted, I hear it gets really old after a while. The Field of Dreams quote, "if you build it, they will come." Seems to be the billion dollar tag-line with media these days, pushing the envelope of interface however dragging us down for interaction. So how do we define exceptional entertainment?

I'm really curious to hear the results from the panel on "Conscious Capitalism: Resolving Conflict Between Consumerism and Progressive Innovation." It feels like these are all connected - what people ask for, versus what they need and what is responsible to give them. Where we are as designers responsible to innovate?

Good story...



Amazing interface...



...can a video game have both?

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